![]() ![]() These cutscenes are optional as you can skip them, but specific animations in-game are not. Once you enter an area where a cutscene ensues, you are greeted by a hard cut to enter and exit each cutscene. While the cutscenes stand out as some of the best in the industry, they have little to nothing in terms of transitions. Although the presentation succeeded and completely sold me, it isn't without a few, admittedly minor, missteps. I knew from the get-go that I was quickly going to lose myself here, and that's precisely what I did. I'm reluctant to give any debut title such high praise, but Ember Lab is more than deserving with regards to its cinematic and awe-inspiring presentation.Īfter around 40 or so minutes, I hit the title card. ![]() There are specific combat tracks that really shine and hype up the player. Whether you're traversing its three fairly unique environments, inside a cinematic, or locked into a heated battle, it simply pops. The music as a whole served its purpose well. A comparison said several times before is possibly more apt now than ever before Kena looks and feels like Disney Pixar with a dash of Ghibli and Legend of Zelda in terms of music and ambiance. It's safe to say that Ember Lab's animation-first background was the forefront and staple that drove this game. Saying this game looks stunning doesn't do it justice.
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